Fire & Smoke Generator 1.0
user's manual
Control Center settings

Fire&Smoke Control Center Interface
Enable Fire&Smoke - global setting that allow you temporary disable all F&S components.
Last Computed Frame - quantity of cached, already computed frames.
Reset Simulation - clears all cached frames.
START/STOP Simulation - starts/stops frames calculation. Enable will be automatically turned on. Remember that you have to disable 'Play at Exact Rate' in Layout settings in order to get proper geometry calculations.

Selection
- makes selection of all items in particular type. You can browse those items in the pop-up menu beneath.
Object - selected layout objects of particular type. For instance if selection was set to 'Emitters' you can browse here all objects that emits particles.
Change Settings - opens settings panel for selected item.

Copy Settings - copies settings from selected item (you can have copied independently settings for different item types) to a buffer.
Paste Settings - pastes copied settings from the buffer. Paste command knows which type of settings you have stored in memory and which to paste. Random Seed value will not be pasted.
Include Gradient - you can paste settings without color gradient. It is very useful when you need to adjust few emitters with identical settings but different colors.

Detach Plugin - Removes plugin from selected item.

Plugin Type - you are going to attach to selected item.
Attach Plugin - attaches selected plugin type to selected object.

Show LW Particles - global switch. It turns on LightWave internal particles that can be rendered with any volumetric shader like HyperVoxels. This option is automatically turned on during rendering session. Because LW particles may slow down refresh rate plugin allow you to turn them off. If you want to see HV OpenGL preview you have to turn it on.
Show Vortexes - global switch. It turns vortexes drawing in vewports for all F&S components. In the top view you can see Vortex Area (red circle), in any side view you can see Vortex Radius (red circles) and Area (red line), in any perspective view you can see only twister position (dot)
Show Wind Vector - global switch. It turns on Wind vector drawing.
Show Collision Mesh - global switch. It turns on red colision mesh drawing that allow you to watch collision objects shape changes.