Fire & Smoke Generator 1.0
user's manual
opacity settings

Fire&Smoke Opacity Interface
This additional component is made to fill the gap in HyperVoxels. HV cannot read particle opacity from LW particles and also sometimes read wrong color values. Add this plugin to HV Dissolve texture channel or Color textur channel to read proper values from particles and pass them to HV rendering engine.
Data Object - it is the object the texture is attached to.
Particle Range - radius of particle influence on opacity or color channel. Set it to similar value to particle size in HV interface.
opacity error
opacity correct

If you experience problems with opacity like on the picture on the left that means you set too small 'Particle Range'. Increase it to similar value to your particle size.

Importatnt: Too small value causes also longer rendering time.