This additional component is made to fill the gap in
HyperVoxels. HV cannot read particle opacity from LW particles and
also sometimes read wrong color values. Add this plugin to HV Dissolve
texture channel or Color textur channel to read proper values from
particles and pass them to HV rendering engine.
Data Object - it is the object the texture
is attached to.
Particle Range - radius of particle influence
on opacity or color channel. Set it to similar value to particle size
in HV interface. |
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opacity error |
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opacity correct |
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If you experience problems with opacity like
on the picture on the left that means you set too small 'Particle
Range'. Increase it to similar value to your particle size.
Importatnt: Too small value causes also
longer rendering time.
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