Fire & Smoke Generator 1.0
user's manual
player settings

Fire&Smoke Player Interface
When you bake your particles from Generator panel you need this player to read them from the file. Baked particles are normal particles but with fixed settings. There is no need to compute its movements because of their positions are stored for every frame in the file. Baked particles will not interact with other particles.
You can add an offset for baked particles. You have to specify it before loading particle movements from a file.
Start Frame Offset - you can move baked particles in time. To do it set offset before you load a file. This option will not affect already loaded particles.
Load Particles - Load baked particles from a file.
Show LW Particles - Forces drawing real LightWave particles that can be rendered by shaders (Hyper Voxels). This setting is automatically turned on during rendering session.