When you bake your particles from Generator panel you
need this player to read them from the file. Baked particles are normal
particles but with fixed settings. There is no need to compute its
movements because of their positions are stored for every frame in
the file. Baked particles will not interact with other particles.
You can add an offset for baked particles. You have to specify it
before loading particle movements from a file.
Start Frame Offset - you can move baked
particles in time. To do it set offset before you load a file. This
option will not affect already loaded particles.
Load Particles - Load baked particles
from a file.
Show LW Particles - Forces drawing real
LightWave particles that can be rendered by shaders (Hyper Voxels).
This setting is automatically turned on during rendering session. |