non-modal
panel and real time preview in modeler viewports,
UV
map creation for easy texturing,
weight
map creation for easier animating,
presets
system for storing your settings,
density
of grass can be controlled by a weightmap,
various
predefined grass blade cross sections as well as custom ones.
grass height can
be dependent on polygons area (on smaller polygon grows smaller
blades), various parameters
allow you to design any kind of grass, Fixed Random feature
for repeating the random behaviour, colored wireframes
for easier modeling,