|
mav3rick [5.09.2002 20:33:23
in-fine-breeze.net.globalnet.hr]
OLO if i was girl i would HUNT you for marriage but hell...... do you
accept surgery transform hahahahaha:) GREAT ONE thx for collision... now
lemme check this one and ask for somethin else:) darn all i ask u can
do.........gehehehehehe and yea WATCH HOW YOU WALK ACCROS street i don't
want anythin happen to you:) hehehe
Wildhorse korea
[3.09.2002 8:37:32 211.110.6.211]
We are great. Show your ability much more.
hype [2.09.2002 9:28:30 211008113107.cidr.odn.ne.jp]
Thanks
Ray
[28.08.2002 21:02:04 empty.midway.com]
Very, very cool!!! Excellent job! Very realistic! Is this smoke generator
of yours capable of producing simular effects to that of ILM's smoke in
Peral Harbor? Theoretically? Thanks
olo [28.08.2002
12:07:38 olo-pc.kochnet.necik.pl]
Volgar: in the demo version there are NO particles. you cannot reder them...
Volgar [27.08.2002 19:29:27
gate01.filmakademie.de]
Hi Pavel! Great Plugin, but how can i attach Hypervoxel to them? Only
the emitter-object is being recognized by HV - why not the particles?
FlaSH [27.08.2002 13:31:56
userfr2.garanti.com.tr]
wawww Mad
olo [26.08.2002
12:52:15 olo-pc.kochnet.necik.pl]
steve:you should use LW play button to compute particles in each frame
independently (disable first play at exact rate in LW settings) as plugin
is able to get object geometry only from current frame. Obviously there
will be envelope and texture buttons available :-)
Steve [26.08.2002 11:06:23
nld-proxy.mweb.co.za]
Hi Pavel, I like the plugin, but here are a few items that I think will
only make it better. First there seems to be a bug, in that I attach the
particles, then try to move the object, frame 0, z=0m, frame 60 z=3m,
often the particles dont follow. Also, it would much more productive if
all of the values had the Env. Possiblly the Tex buttons, so I could change
the effects over time. Steve
Grzes [25.08.2002 2:24:17
zaborze233.trzepak.pl]
Another great job Pawel, how did u know what i will need in my project
? ;P
olo [24.08.2002
20:18:02 olo-pc.kochnet.necik.pl]
there will be Mac version, of course.
rlp
[23.08.2002 17:27:44 63.237.16.68]
Another request for a Mac OSX build. Looks good!
mbj MBUSH
[23.08.2002 16:06:23 eye1.tribune.com]
the plugin looks great please a Mac Version PLEASE we need more quality
plugins like this. great job
olo [22.08.2002
10:00:42 olo-pc.kochnet.necik.pl]
There is new version with collisions support available to download :-)
ton [21.08.2002 7:30:20 203.149.14.46]
ton
Sam
[21.08.2002 0:41:32 157.50.35.65.cfl.rr.com]
I cannot wait for the plugin to be fully developed! I have a series I
am working on that can use this for every episode! Need a beta tester?
I will have close to 50 animators working on the series. Sam
Dieter Fischer
[20.08.2002 21:27:41 pD955FD4E.dip.t-dialin.net]
Fischer, Dieter PBFISCHER@gmx.de Where can I buy this Product???
Patrick J. Michalek [20.08.2002 14:56:01 198.107.24.52]
Yes! I will pay you money, in dollars or rupees, or whatever, for this
product,....I have been trying to create decent fire in LW since 5.5 days
to limited effect... If this thing works, it's money in your bank! Patrick
mav3rick [20.08.2002 12:49:18
in-fine-breeze.net.globalnet.hr]
olo will there be collision support... i don't want fire pass trough wall:)
olo [20.08.2002
9:27:22 olo-pc.kochnet.necik.pl]
liki: there is no render possibility in the trial version. Particles are
drawn ONLY in viewports - there are no real particles in a scene.
liki [20.08.2002 9:16:26
210.220.73.6]
wow...great..!!!but i got a trouble..it doesn't work with HV...eg) i load
a ball..and add fire&smok,and add HV then render,but HV doesn't work
to fire&smok it just substitute a ball...hm..what's my problem i wonder..
Michael Strickland [20.08.2002 7:06:07 ptlddslgw10poola229.ptld.uswest.net]
Looks really great, Pawel -- although I couldn't try the plug as I am
using OS X. But I know you're supporting Mac now, so I will be content
to wait. :-) Keep up the good work.
minus [20.08.2002 5:12:21
coral.tci.com]
I think this is a great idea for a plugin! -- Please continue development!
:)
TherRichMan [20.08.2002 3:04:31
63.162.153.3]
Oh yeah.. this kind of thing would be awsome! In a lot of cases its very
difficilut to get accurate smoke and fire effects with PFX... really really
hard actually. SO yeahthis would be good
Craig [20.08.2002 2:46:54
dns.centrelink.gov.au]
Mac OSX version please
John Savage
[19.08.2002 21:58:54 66-214-180-142.la-cbi.charterpipeline.net]
Savage Again, please make sure that you take into account HyperVoxel rendering,
when you are completed. since you have to jusp through some hoops to get
HV's to see custom object replacements
Deuce [19.08.2002 20:04:00
12-239-59-194.client.attbi.com]
Thought so about the null -- it's just that I would feel that an error
trapping would be needed. If you apply it to a null, the plugin would
say, No, can't do this. Know what I mean? It's really really cool -- I'm
very interested in it -- as I use all your plugins. Very nice indeed.
Mabye a section for presets? Like a smoke preset, fire preset, water bubble
preset, etc.
Barton
T. Anderson [19.08.2002 19:36:16 dyn47.nas2.pah.viawest.net]
Wow... what a timesaver! I am definitely interested in this plug. With
a quick rendering realistic flame/smoke shader this will be outstanding!
I'm looking forward to the commercial release!
Carlos Correia
[19.08.2002 18:13:32 a212-113-184-48.netcabo.pt]
amazing, really cool , flow tracer shader have a nice look and is faster
d'ont forget to include the possibility to use it
Dick [19.08.2002 17:41:44
n218103179248.netvigator.com]
Will the plugin free of charge?
Arthur Ray
[19.08.2002 17:19:01 bgp01097502bgs.warn1201.mi.comcast.net]
Looks awesome, Pawel. I don't have LW7.5 yet but when I do I will certainly
be wanting this plug-in. AR
rory [19.08.2002 17:13:24
cache4-blfs.server.ntli.net]
Interested in a MacOSX version.
Deuce [19.08.2002 15:29:44
12-239-59-194.client.attbi.com]
If you add it to a Null -- it will instantly crash layout. If you're thinking
that it should be applied to geometry only, mabye an error trap is in
order. I was just wanting to add a distinct little source, not an 'all
over' effect. All in all, looks very promising. IMO - needs some more
'control tweaks' - size, and such.
[RED][3D] [19.08.2002 14:41:26
212.171.15.10]
Ehi.. i was just kidding :P
[RED][3D] [19.08.2002 14:18:50
212.171.15.10]
Good work boy. very impresed. i never developed with lw sdk, but if u
need some help for any step of the project, fell free to email me.
mav3rick [19.08.2002 14:16:28
in-fine-breeze.net.globalnet.hr]
ah i tested it... got question ... does it support COLLISION i mean when
i turn on LW PFX collision on some object particles just pass trought
it eaven if i press simulation start (like with standard lw emmiter) planned
in final version? btw plugin is cool nice roxxor:) just set collision
and ready to ship:) hehe
maverick [19.08.2002 13:54:19
in-fine-breeze.net.globalnet.hr]
mav3rick God bless our programmers that support us little ppl.. thx guys
you are AWSOME....
Jason [19.08.2002 13:49:27
193.120.131.194]
Great idea. I'm thinking Balrog in LOTR movie. How a bout a weight map
to control the emission area areas and the strength of emission.
Claude GIROLET
[19.08.2002 11:37:46 ABordeaux-202-1-4-166.abo.wanadoo.fr]
Dearest Pavel, I bought Leaves Designer, Tree designer and Grass designer
from your site and i'm happy to know that fire and smoke is now available
for testing please email me when the final version will be available for
buying, keep on the good work Claude
olo [19.08.2002
10:14:52 olo-pc.kochnet.necik.pl]
yea. steamer was great!! People suggest me to add shader to this plugin
so maybe HV or steamer will not be needed :-)
Ramon [17.08.2002 1:34:43
empty.midway.com]
Looks great. Perfect movement! I only wish that LW 7.5 still had steamer.
Your particles would look great with steamer.
szym
[17.08.2002 0:39:48 224-250.mpsz.pl]
swietny pomysl - duze ulatwienie. Intuicyjne, a zakres wykorzystania ogromny...
Oby tak dalej! Bedzie wersja na MacOS X ???
|