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TUTORIAL3
RandomCloner and TerrainMaker.
My Friend Radoslaw 'REDO' Nowakowski
created this great chocolate bar with just few clicks! He has allowed
me to show how he did it.
This tutorial show the simplicity and power of RandomCloner
and TerrainMaker.
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Lets start with the peanuts. There are two different models of the peanuts,
both are made from simple nurbs patches.
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With RandomCloner you can simply
make a lot of copies of one object on the surface of the other. Random
rotations and jitter of clones gives very natural look.
For this purpose the peanut should be cloned on a simple bar shaped quad.
I made 35 clones with 25% size variations. With:
H(-180,180)
P(-30,30)
B(-30,30) settings.
Put the object to be cloned in a background layer. In the foreground
use the object on which you need the clones.
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Ok. One peanut is now cloned. On the same polygon I cloned the second
peanut shape with a bit different settings and different 'Random Seed'
to get peanuts in other positions than previous ones. There is no need
to copy and paste the quad to new layer. RandomCloner will place clones
only on selected polygons so just select the quad before cloning.
The second peanut model is not positioned exactly in the origin of the
axis. Its pivot point is slightly moved outside its body. During cloning
some of the clones are higher then other (it will give more natural look
for finished bar) but also some clones are positioned outside the quad.
You can manually delete undesired clones. For this cloning I used small
values for Pitch angle limits to limit Y position of clones.
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All of the clones are together. The peanuts look ready. I've manually
adjusted some of the clones to get better overall look.
RandomCloner saved us a lot of work! You can of course create a similar
model without the plugin but it may be a more time consuming operation...
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Now it is time to create the chocolate :-)
In the real chocolate bar there is more chocolate beneath each peanut.
Peanuts are "glued" to bar by this.
Radoslaw decided to use my TerrainMaker
to quickly and simply simulate this effect.
With the peanuts model in foreground layer start TerrainMaker.
The plugin interface is very simple. You only have to set how many divisions
(polygons) you want to get in each axis. The plugin will always create
terrain in the XZ plane.
In this case I set grid to 90 polys in the X-axis and 30 in Z-axis.
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Hmm.. the result don't look good.
TerrainMaker is slow - I know it - it was created only as a test and it
is not optimised. If you think it is handy plugin and I should develop
it a bit more drop me an
e-mail.
First select the newly created object and cut+paste it to new empty layer.
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Next convert it to nurbs pathes and stretch it to about 50%
by Y-axis. Thats a bit better :-) |
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To create the chocolate sides of the bar, select the outer
points and create a polygon from them. |
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Bevel the polygon several times to get a nice smooth chocolate
look. Convert newly created polygons to nurbs to have whole object made
from nurbs |
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In the last step use jitter to add some natural disturbances.
This is original Radoslaw's object on this example so it is much different
from one above. He is a much better modeller than I am. |
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Finished object. I spent about 10 minutes creating my chocolate bar trying
to repeat his steps and the result was acceptable :-)
To create a similar object manually I would spend much more time...
Thank you very much Redo for this great
object!
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